Add Damage Numbers to your Roblox project in one command. Requires Node 18+ and a Roblox project — run robloxui init first if you don't have one yet. See the docs.
bashnpx robloxui add damage-numbersFirst time? Start with the documentation.
import { Damage Numbers } from "./src/client/ui/components/damage-numbers";local DamageService = require(script.Parent.DamageService)
local dmg = DamageService.new()
dmg:Spawn(parentGui, "124", "crit", UDim2.fromScale(0.5, 0.3))
dmg:Spawn(parentGui, "+30", "heal", UDim2.fromScale(0.5, 0.3))Pooled floating combat text for performance. DamageService maintains a label pool (capped at 64) and Spawn() reuses released labels, tweening them upward with random jitter while fading text + stroke. Supports kind presets (normal/crit/heal/poison/fire) with per-kind color + size. init.luau example wires it to Humanoid.HealthChanged.
by RobloxUI Team
| Author | RobloxUI Team |
| Framework | Roblox-TS + React-Luau |
| Category | Combat |
| Dependencies | @rbxts/react |
| Theme Tokens |
| colors.primary, colors.primaryLight, colors.primaryDark, colors.secondary, colors.secondaryLight, colors.secondaryDark, colors.accent, colors.accentLight, colors.accentDark, colors.bg, colors.bgSecondary, colors.bgTertiary, colors.surface, colors.border, colors.borderLight, colors.glow, colors.text, colors.textPrimary, colors.textSecondary, colors.textMuted, colors.success, colors.successLight, colors.error, colors.errorLight, colors.warning, colors.info, colors.gold, colors.goldLight, gradients.primary, gradients.gold, gradients.health, gradients.mana, gradients.purple, gradients.card, gradients.surface, gradients.surfaceLight, spacing.3xs, spacing.2xs, spacing.xs, spacing.sm, spacing.md, spacing.lg, spacing.xl, radius.sm, radius.md, radius.lg, radius.xl |
| Last Updated | July 31, 2026 |