Add Buff/Debuff Tracker to your Roblox project in one command. Requires Node 18+ and a Roblox project — run robloxui init first if you don't have one yet. See the docs.
bashnpx robloxui add buff-debuff-trackerFirst time? Start with the documentation.
import { Buff/Debuff Tracker } from "./src/client/ui/components/buff-debuff-tracker";local AuraService = require(script.Parent.AuraService)
AuraService:Add({ id = "rage", name = "Rage", kind = "buff", duration = 10, stacks = 1, stackable = true })
AuraService:Add({ id = "poison", name = "Poison", kind = "debuff", duration = 6 })Active aura tracker with expiry rings and stacks. AuraService.Add(def) (buff or debuff) sets a per-aura expiry, supports stackable refresh, prunes expired on read, and exposes RemainingPct. AuraTracker renders colored aura icons (green buff / red debuff) with an animated duration ring that drains bottom-to-top, plus stack counts in the label.
by RobloxUI Team
| Author | RobloxUI Team |
| Framework | Roblox-TS + React-Luau |
| Category | Combat |
| Dependencies | @rbxts/react |
| Theme Tokens |
| colors.primary, colors.primaryLight, colors.primaryDark, colors.secondary, colors.secondaryLight, colors.secondaryDark, colors.accent, colors.accentLight, colors.accentDark, colors.bg, colors.bgSecondary, colors.bgTertiary, colors.surface, colors.border, colors.borderLight, colors.glow, colors.text, colors.textPrimary, colors.textSecondary, colors.textMuted, colors.success, colors.successLight, colors.error, colors.errorLight, colors.warning, colors.info, colors.gold, colors.goldLight, gradients.primary, gradients.gold, gradients.health, gradients.mana, gradients.purple, gradients.card, gradients.surface, gradients.surfaceLight, spacing.3xs, spacing.2xs, spacing.xs, spacing.sm, spacing.md, spacing.lg, spacing.xl, radius.sm, radius.md, radius.lg, radius.xl |
| Last Updated | July 31, 2026 |